Sims 3 Ps3 House Designs
The Sims 3: Building Homes
Guide to Better Houses for Beginners
By Tom Thigpen
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Edit Town | Edit Lots | Houses | Households | Basements/Multistory | Garages | Rooms |
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The first few days can be a rough time for any new Sim - skilling, struggling for LTHP, and figuring out how to optimally spend that $16,500 wad in your pocket. Naturally, most of those simoleons are going towards your first house, whether it's pre-built or something of your own design. At the start of their journey, new Sims will spend a great deal of time at home - so why not make it an visually pleasing experience? If you're tired of building a big square with objects littered around the edges, or running out of funds when creating your first home, then you're in luck! I'm going to show you the basics on how to design an interesting layout for a single Sim or couple while still having space for important items and staying within your initial budget.
The Essentials for Building a Good House
Sleep. Hunger. Hygiene. Every Sim will always need to worry about these three things (unless your Sim is a mummy!), so every home must include the ability to fulfill these needs. I'll provide a list of essential items here, but I will not be going into detail on many of them, as you can find that information in Carl's Newbie Guide. Build Cheap! It's OK to purchase the cheapest version of these items in the beginning, it's better to have a well-rounded home than just a room with a few top-notch objects; besides, you'll get plenty of money from raises and opportunities soon enough.
The Optionals
It's possible to train every skill and satisfy needs outside of the home, but it's nice to have the option to do it at your residence if desired. You probably won't be able to afford an object to train every skill, so choose what you buy based on what your early goals are for your Sim.
Space Requirements
With the exception of the bathroom, I recommend that the smallest you make your rooms is 5x4 tiles. As you can see in the picture below, we're able to fit all essential items plus a few goodies in each 5x4 room. Don't be afraid to make the rooms bigger! Walls, carpets and wallpaper aren't very expensive so feel free to expand the size of these rooms, or even combine two of them together.
How To Plan Your House Layout
Let's break down a typical house: In the most basic sense there are two elements - rooms and hallways - and that's all you need for a simple home for your Sims. Pretty easy right? We can even combine rooms to save space and money. For example, your Sim's first home doesn't necessarily need a separate dining room, you can just extend the kitchen and place chairs and a table in it. We can take the concept a step further and include the entertainment area with the kitchen/dining room to create a Great Room feel. Hallways should be at least two tiles wide to avoid pathing conflicts when you have company over.
Have fun with your home layout, make interesting-shaped rooms and connect them with a two-wide hallway. Your first house could even have as few as four rooms: a bedroom, a bathroom, a study, and a great room. You could condense further but you run the risk have having a house that's merely a cluttered box, so be careful!
Sample Floor Plans
Ah, the bread and butter of this building guide. I'll be showing you four very basic homes that include all the essentials and as many extras as possible while still allowing at least $750 left over for skill classes, groceries, object upgrades or whatever else the individual player desires. Build cheap! Every object in these homes is the most basic version, so follow my 'The Essentials' section above when upgrading. All homes are built on a $1,200 lot by a single Sim starting with $16,500. Be sure to keep reading after this section to learn tips on how to save money decorating, create effective lighting, experience a cheaper build mode, and make your house a home through landscaping!
The Republic - $15,615
I built this to show the simplicity of the home I described in the 'How To Plan Your Layout' section . Here we have a simple hallway entrance leading to the 5x4 study, the 5x4 bedroom, and the 3x2 bathroom - which also has an entrance from the bedroom. We finish at the combined kitchen/dining room/entertainment room. This is a very basic example of how a simple layout can still provide interest and accommodate a Sim's needs. The rooms are a bit cramped, a Sim would do well to expand on them when funds permit.
The Summerhouse - $15,154
This plan is loosely based off of an apartment I used to reside in, which is also where I got the name. The entrance is very open, and almost 'mini-foyer-ish' considering the size of the home. Again we're looking at a large room with a connecting hall that leads to all doored rooms. I opted for a bar-seating setup for dining as opposed to the traditional table and chairs. Little variances can really add to your gaming experience, especially if you've been playing for a long time. The front walkway leads around the side of the house, which could be used for future development of a fenced-in yard when the simoleons start stacking up.
The Ironwood - $15,694
The most expensive of the houses I'll be showing you, this is another lot based off an old apartment (and named after it, too!). Immediately upon entry it feels open but at the same time properly sectioned. The wall between the kitchen/dining room and entertainment room is short enough to tie them together, but long enough to provide a distinction between the two areas; following the natural path of that wall is a short hallway that leads to the three closed rooms of the home. The sliding door in the entertainment room promotes travel through the area and is parallel to the large window in the dining room to give distinct and open lighting. The kitchen is a wrap-around style (this was great in real life, I hope my Sims like it too!) which is a more interesting design than a bunch of appliances on a wall. There is decent room for adding more useful, expensive furniture and still plenty of yard space for a BBQ area, pool, garden and more.
The Cheapskate - $9,660
If you simply must have as much money left over as possible, this is the lot for you. This is the smallest, cheapest house I could make while still being able to sleep at night. It will satisfy all basic needs and leave plenty of dough left over for a car, upgraded bed, classes, or whatever your Sim's heart desires. There's not a lot of room for expansion with this home, so you'd be better off building it bigger or starting on a new lot once your Sim becomes more financially stable.
Adding The Finishing Touches
Here are a few closing tips that can really make a difference in the price and appearance of your new home!
Hopefully this guide has shown you given you a couple new tricks to creating a starter home!
Thats it for now, have fun and keep building!
TommyT
| ||||||
---|---|---|---|---|---|---|
Edit Town | Edit Lots | Houses | Households | Basements/Multistory | Garages | Rooms |
Pools | Roofs | Slopes | Stairs/Elevators | Wall Curving | Moving | Switch 'hoods |
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Source: https://www.carls-sims-3-guide.com/buildedit/houses/
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